Asmongold Addresses Criticism Over Palworld Opinion
Twitch streamer Asmongold found himself in the midst of controversy after expressing his views on Palworld, the latest gaming sensation on Steam. As the game gained widespread acclaim and criticism for its artistic inspiration from Pokemon, Asmongold faced backlash for his perspective on the matter.
Asmongold’s Take and Backlash:
Asmongold, known for his candid opinions, faced a wave of criticism after sharing his thoughts on Palworld’s artistic merit and success. The game had achieved significant popularity on Steam, leading to heightened scrutiny, especially regarding its Pokemon-inspired designs.
“Artists opinions don’t matter. What matters is the opinion of the people buying the product.”
Wewwwww boy what the hell lmao https://t.co/6ILurbq0gl
— JUM🅱️O (@bromojumbo) January 24, 2024
Addressing the Criticisms:
In response to the criticism, Asmongold doubled down on his stance, emphasizing that the primary opinion that matters is that of the paying customer—referring to the game’s impressive player count exceeding 7 million. The controversy gained traction on social media, with a viral post on X/Twitter characterizing Asmongold’s view as “actual braindead.”
Am I wrong about this?
Looking at so many people angry with what I said is kind of shocking to me
When you go to market with a product, the only thing that matters is the consumers perception of that products value.
When did this become wrong? https://t.co/3CP2XJtak7
— Zack (@Asmongold) January 24, 2024
Backlash from Game Developers and Artists:
Many individuals, including game developers and artists, joined the chorus of criticism, expressing displeasure at Asmongold’s apparent disregard for the perspectives of those who contribute to game development. Viral posts surfaced, directly calling out Asmongold for his reliance on content created by developers and artists.
Eric Bourdages, lead character artist on Dead By Daylight, commented on Asmongold’s lifestyle, stating, “Guy sits in filth, consuming things that wouldn’t exist without artists.”
Guy sits in his filth, consuming things that wouldn’t exist without artists. Shits on artists, shits on devs, shits on gamers probably shits on the floor in his bedroom and still somehow people will say he’s based. Anyways don’t listen to me, my opinion doesn’t matter. https://t.co/ydPq5VLrzp
— Eric Bourdages (@EZE3D) January 24, 2024
Asmongold’s Response:
In response to the wave of criticism, Asmongold defended his viewpoint, expressing surprise at the level of anger directed toward him. He reiterated his belief that, when bringing a product to market, the consumer’s perception of the product’s value is the paramount factor. Asmongold questioned when this perspective became perceived as wrong.
Debating Value and Perception:
As the discussion unfolded, game artist Pilgrim highlighted that games like Asmongold’s favorite, World of Warcraft, are crafted by exceptionally talented individuals. Asmongold countered, asserting that the value of such creations is bestowed by the fans.
Dude all the games you love to play like world of warcraft were handcrafted by insanely talented people that often go about unnoticed by the wider world.
You spat on their talent, hard work and assumed their irrelevance. Even though it’s these artists who craft the worlds you…
— Pilgrim (@ArtOfPilgrim) January 24, 2024
Palworld’s Unaffected Success:
Despite the controversy surrounding Asmongold’s take, Palworld’s success remained unaffected. The game surpassed 2 million concurrent players on Steam, a significant achievement and only the second game to reach this milestone after PUBG.
Navigating the Intersection of Opinions and Success:
The controversy sparked by Asmongold’s perspective on Palworld highlights the ongoing debate surrounding the intersection of artistic merit, consumer perception, and the contributions of developers and artists. As the gaming community grapples with differing viewpoints, Palworld continues its triumphant journey, achieving remarkable success in the gaming industry. The clash of opinions serves as a reflection of the dynamic landscape where artistic expression meets the diverse expectations of the gaming audience.